

Initially the wooden witch was not painted. After giving the witch a chipped layer of paint, the wording of the lower sign denying witches entry also got harsher.

By night the hidden symbol is even more visible.

My first idea was to place a monocle cord at the base of the gem.

Here the gem was placed inside a hagstone/adder stone.

Finally, I added a decorative frog mouth at the base. It turned the monocle in a piece of jewelry, which would help disguise the true nature of its purpose, something witches would look out for. The frog also became a main motif in for the character, like a guardian of her family.


From left to right: a snakes head (the cork) emerges from a rose – sneaky poison, a makeshift bottle made from a hollow horn – grants strength, a sacred heart – gives health

The dragon bottle would contain spoilable fire.

I explored the idea of having multiple bottles in one. On the left it functions as a biosphere for a flower while on the right it mimics the chambers of a heart. The bottle in the middle could be made out of crystal. Paired with the eye inside, it hints to looking into a crystal ball and seeing the truth.


The final book could be opened from the middle, giving it an even more special touch. The illustration on the cover is inspired by alchemistic drawings describing the creation of the philosopher's stone. On the torn piece of cover is the family's sign.

The cloak would momentarily turn the players invisible, with the long cords swinging according to which direction players would walk in. Elaborate tassels would provide some eye candy, as the player characters back would be concealed while wearing the cloak. The pointy hood was a reference to a potential origin of the pointy witches hat.

The hex-bag would be crafted and serve different purposes. In witchcraft, these are left at enemies houses under their beds as a curse.


The banner on top of the vehicle also displays the symbol of the player character's family. It is a simplified frog face, with the vertical pupils and bloated cheeks. The frog can also be found as a novelty lantern on the right: a frog sitting on a sea rose with a dragonfly on its back.

The door was also supposed to feature the family's symbol, which was very fitting as a window in the door. Shining a bright light from the inside would cast a recognizable shadow for other witches, letting them know who inhabits the vehicle.


